Species: Artificial Life, Real Evolution Free Download
keep in mind that the game contains additional content and additional functionality not found on the website, and you can access these features with a separate application. the application is available for download on our website.
we have already created several games based on the game evolution simulator. if you enjoyed playing these games and would like to know the details of its development, you can find more information in the corresponding articles.
the main goal of the game is to kill all of the opponents and become the winner. the game features a wide variety of species, each with its own individual characteristics. you start the game with a small number of organisms that can reproduce and multiply, and every time a new creature is born, it can either die or reproduce. as time goes by, new species appear on the board. the game ends when all of the opponents have been killed and only the user is left.
the game is divided into five stages: the beginnings of life, its evolutionary development, the history of the earth, the history of humankind, and finally the end of the world. it is very important to note that the game features a wide variety of species, each with its own individual characteristics. the game allows you to interact with each of the characters that appear.
we are currently working on a new system of rules and game mechanics. in a nutshell, we will be implementing a unique form of gameplay mechanics where players will be able to simulate their own science experiments by putting together their own evolution machine. the game will be a game of patience, as the worlds population will slowly dwindle as genetic flaws and diseases are discovered and spread. this will make each round of evolution a race against time, since the population will continue to dwindle until it is time to repeat the experiment and the game begins all over again!
within the life history of a species, reproductive isolation is the stage in which individuals genetically diverge from other members of the same population so that populations become distantly related. species concept, subspecies and varieties are all terms which are often used to describe this process, and these terms sometimes blur into the broader term speciation. research has shown that speciation is a two-part process; one is the isolation of populations and the subsequent genetic divergence, while the other is the gradual process of morphological divergence. here we will focus on the genetic divergence (the isolation) and the impact of this event on the resulting morphological differences (specifically, the morphology of a breeding pair, although as we explain later the resulting morphology is very much dependent on the breeding pair and not the mating pair only). species separation is a very important stage in the life history of a population, and understanding its consequences can have major impacts on a species population.
the in-game virtual ecosystem has to be heavily customisable, so it can shift more easily to match the player’s play style. it is now possible to define how many species there are and at what density they are allowed to become dominant. as well, you can configure various other variables such as the mutation rate, the metabolic rate, the birth & life expectancy, the number of organs (i.e. the number of organelles) the species has, and whether it can reproduce sexually or asexually.
in-game play is all about curiosity, shrewdness, and constant experimentation. in this case, you cant just point and click, you need to understand the game yourself in order to enjoy it as its intended to be enjoyed. weve also got a toolbar in the editor for quick access to common options like the default number of cell-level rules, the maximum size of each individual’s organelle, or the maximum size of their genome.